What Made Bloodborne One Hell of A Game?

What Made Bloodborne One Hell of A Game?

From Software is an esteemed name in video games, catapulted to the stratosphere through the success of the Souls series. It earned them a reputation for being highly competent action RPG makers, demanding an analogous sense of comptency from players who are attempting to succeed in their “Soulsborne” games. Soulsborne is a name that bunches both the Souls series of games and the original title Bloodborne together, in large due to the apparent similarities that the latter shares with the former.

And yet, on its own merits, Bloodborne shattered sales expectations, won and was nominated for a host of awards, and enjoys a great deal of critical acclaim on the whole. It’s not been long since the release of Bloodborne, which launched before Dark Souls III did, the latter closing the book on the acclaimed Souls franchise. Such is the degree of love that the game enjoys that demands for a sequel have often been made upon From Software.

The company got themselves caught in a bit of a snafu after Easter eggs found in their PS VR title Deracine recalled Bloodborne and fans took it to mean that a second title was in the works, with company president Hidetaka Miyazaki having to roll back speculation and hype. But what’s all of the fuss about? What makes Bloodborne so special?

Bloodborne plays to the strengths and preferences of From Software, and that unique creative execution, in playing to the company’s sense of identity, is such that it brought the best out of From Software as a studio and encourages players to bring their best when they play Bloodborne.

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