Resident Evil is a series that has gone through lots of phases. First, it was a revolutionary survival horror game series that changed gaming forever with its creepy atmosphere and horrifying undead monsters of the first few games. The puzzles were cryptic and clever while the settings of police stations and mansions were vast while also, somehow, still claustrophobic.
Then, the series became best known for its blend of action and horror with 4, 5, and 6. Some of those games were received better than others due to the growing emphasis on action, but eventually, Resident Evil would return to its survival horror roots with the seventh game in the series, while also sporting a first-person perspective that was a little more in line with what was hot in horror games of the time.
Since then, the modern era of Resident Evil has continued with the remake of 2 and RE3 is on the way, so where to go from here? Well, aside from the obvious sequel the RE7 that I’m still hoping to see one day, a Resident Evil Code Veronica remake would certainly be an interesting game to see and would go nicely with the remakes of 2 and 3.
Code Veronica is often overlooked during discussions of the original few games, yet, also not quite considered to be a part of the era of the more action-heavy games. It follows many of the design choices and development philosophies of the original games, but, thanks to the added power of the console generation it was designed for, it features bigger levels, and the environments are rendered in real-time along with the characters, unlike the pre-rendered backgrounds of the games from the ‘90s.
It does still have tank controls and largely feels like an old-school Resident Evil game though, so because of all of this, Code Veronica is sort of in a league of its own, caught between two different eras of the series, but still more than deserving of the remaster treatment for a multitude of reasons.
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